AI Insights · Timothy · April 2022
Top 5 Sandbox-like Games on Android in the US - Q1 2022
Explore the performance of the top 5 sandbox-like games on Android in the US during Q1 2022, including trends in downloads, revenue, and active users.
In the first quarter of 2022, the top 5 sandbox-like games on the Android platform in the United States showed notable performance trends in downloads, revenue, and active users. Here’s a closer look at each game’s performance:
Roblox experienced significant fluctuations in revenue, with a peak of approximately $2.9M in the last week of December, followed by a drop to around $2.1M in early January. Revenue remained relatively stable with minor variations, ending the quarter at about $2.0M. Downloads saw a downward trend initially, dropping from 197K at the end of December to around 107K in mid-February, before rebounding to 166K by the end of March. Active users showed a slight decline, starting at 12.4M and ending the quarter at 11.6M.
Minecraft showed a consistent revenue trend, with weekly earnings ranging between $205K and $487K. The highest revenue was recorded in the last week of December. Downloads varied significantly, peaking at 130K in late February and hitting a low of 15K in the last week of December. Active users remained relatively steady, ranging from 1.9M to 2.3M throughout the quarter.
PK XD: Fun, friends & games saw stable revenue with minor fluctuations, peaking at around $25K in late March. Downloads were highest in early February, reaching 80K, while active users hovered around 620K to 691K, showing a slight increase over the quarter.
Rec Room - Play with friends! experienced a peak in revenue at around $6.3K in mid-February, with a general downward trend afterward, ending at about $5K. Downloads peaked at 95K in late December and saw a decline to 46K by the end of March. Active users followed a similar pattern, peaking at 136K at the end of December and decreasing to 93K by the end of March.
Craft World - Master Block 3D did not generate any revenue during this period. However, downloads saw notable spikes, particularly in early March, with a peak of 74K. Active users increased significantly from 101K at the end of December to 117K in mid-March, before slightly declining to 78K by the end of the quarter.
These insights come from Sensor Tower, where more detailed analytics and trends can be explored.